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How to play

Every court's instructions, in one place.

Pongel

Drag in the grip strip. The lane below the court is where your finger goes; the racket sits above it, so your hand never covers the thing you are aiming with.

Hit the lit panels. Every glass panel at the far end is a target — five across the back wall and two down each side, exactly as a real court is panelled. One is lit at a time.

Two ways to unlock. Your best single rally unlocks racket colours; the targets you hit add up over every session and unlock ball trails. One rewards a good rally, the other rewards coming back.

Targets, streaks, badges and rewards are kept on this device only. Nothing about Pongel is sent anywhere.

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MoveMe

Drag the ball anywhere to see where all four players should be, or drag a player and the other three adjust around them.

Three modes. In play is where it opens — you land mid-rally with all four in a valid shape. Serve starts in the serve formation instead: drag the ball toward the net and watch the server run in behind it. Free is a whiteboard where every piece moves on its own. The warnings stay on in free form, so a shape you diagram by hand is still checked.

Draw on it. The Draw and Arrow tools work in both In play and Free. In free form you are marking up a shape you arranged yourself; in play the rule is still moving the other three, so an arrow over it says “here is where the model wants you, and here is the run I want you to make”. Switch back to Move to drag pieces again — your lines stay where they are.

Tap the court to give it the whole screen, and tap again — or press Escape — to come back. Drawings are kept for this visit only and never leave your device.

Three shapes, not one. A pair is either attacking (both up, about 2 m off the net, 3–4 m apart), defending (a step behind the service line, two steps off each side glass — roughly 7 m apart, because a lob can go to either corner), or in transition through mid-court. Notice the gap: partners stand about twice as wide defending as they do at the net.

What the warnings mean. “Not level” only appears for a pair at the net, where holding the same line closes the angles — a covering pair is meant to be staggered. “No man’s land” appears when a pair is stranded in mid-court, and stays quiet when they are moving up through it after a good lob, which is exactly right.

Court zones. Turn them on to see the three depth bands the tool is judging you against — attacking, mid-court and defending — on both halves. The warm middle band is the same mid-court the “no man’s land” warning refers to. The dashed lines inside the outer bands mark where a pair should actually stand: 2 m off the net attacking, a large step behind the service line defending. The bands are where you are; the dashed lines are where you should be.

Distances come from padel coaching sources and are drawn to a regulation court, so a player standing “on the service line” here is standing where they would on a real one. How hard a pair tracks the ball sideways is still a tuned estimate.

Open MoveMe →